Rage
Required Intelligence: 1
Mana Cost: 0
Target: Opponent | TargetSize: 1 Grid
Distance: 4
Description:
When cast, the target will gain 50 points of rage towards the caster. This is stackable.
Calm
Required Intelligence: 15
Mana Cost: 5
Target: Opponent/Ally | TargetSize: 1 Grid
Distance: 4
Description:
The Calm spell reduces the target's Rage against the Caster by 50 points. This spell is stackable.
Ice Shower :: Ice Shower 2
Required Intelligence: 25 :: 38
Mana Cost: 25 :: 40
Target: Opponent | TargetSize: 1 Grid
Distance: 4
Description:
Causes low Water/Wind Damage to the target on cast. Then high Water/Wind Damage every turn for 2 turns.
Disease Cloud :: Disease Cloud 2
Required Intelligence: N/A :: N/A
Mana Cost: ? :: ?
Target: Opponent | TargetSize: 1 Grid
Distance: 4
Description:
Causes high Wind/Dark Damage to target, and infects target with disease causing low Wind/Dark Damage for 2 turns.
Rest
Required Intelligence: 1
Mana Cost: 0
Target: Self | TargetSize: 1 Grid
Distance: N/A
Description:
Accessible to all Gladiators no matter their intelligence. When cast, it regains a small amount of Health and Mana for the caster.
Firestorm :: FireStorm 2
Required Intelligence: 5 :: 31
Mana Cost: 6 :: 26
Target: Opponent | TargetSize: 1 Grid
Distance: 4
Description:
Sends a ball that explodes on the target, causing Fire Damage.
Ice Shard :: Ice Shard 2
Required Intelligence: 10 :: 28
Mana Cost: 10 :: 25
Target: Opponent | TargetSize: 1 Grid
Distance: Touch
Description:
Causes high Water Damage to the target once cast. Then causes low Water Damage every turn for 2 turns.
Earth Rage :: Earth Rage 2
Required Intelligence: 18 :: 45
Mana Cost: 30 :: 50
Target: Opponent | TargetSize: 9 Grids
Distance: 4 :: 8
Description:
Spell causes Earth Damage to target and all surrounding grids.
Concentrate
Required Intelligence: x
Mana Cost: x
Target: Self | TargetSize: 1 Grid
Distance: N/A
Description:
A Self-target spell that once cast regains a small amount of mana for the caster.
Healing :: Healing 2
Required Intelligence: 22 :: 40
Mana Cost: 20 :: 50
Target: Ally/Opponent | TargetSize: 1 Grid
Distance: 4
Description:
After casting, the target is healed by a small amount. If target is weak to light, spell causing Light Damage.
Teleport :: Teleport 2
Required Intelligence: 16 :: 35
Mana Cost: 10 :: 15
Target: Ground | TargetSize: 1 Grid
Distance: 4 :: 8
Description:
Teleports caster to target grid location.
Index
Game
Basic
Main Menu
Camp Screen
Arena Screen
Peasants
Gladiators
Advance
Tech Tree
Buildings
Spells
Equipment
Opponents
Editor
Camp
Camp Overview
Areas and Buildings
Landscape and Objects
Messages
Goals
Slave Market
Market and Equipment
Spells
Global Settings
Arena
Arena Overview
Landscape
Team Settings
Opponents
Objects
Events
Main
Resources
Links
Spells
Teleport
Opponents
Messages
Online Manual - version 1.1.0