Jeremy "Tagged" Russell

While working on Gladiator Trails II I was single handedly running Tagged Software, these days my primary tasks are programming and design, while dabbling in website creation and fitness regimes for all.

I've been a code monkey since my earliest memories and have always had a strong desire to design successful video games. My first game that I actually completed and released is Gladiator Trials II, released in late 2007 with a shoestring budget and three years of work.

 

Craig "Mitty" Mitchell

I got involved with Tagged Software towards the end of the production of Gladiator Trials II. I helped Jeremy work out the story. I'm more involved in the concept and design side of things.

All through school and university I was known for filling my workbooks with doodles and sketches. I spent most of my days in the education system dreaming up different worlds, characters and stories. At times I am given to verbosity and over-analysis, and I hope these traits help me produce a rich, high-quality gaming experience for our players.

When I'm not nerding it up on the game, I like reading and socialising (i.e. partying hard). We're here for a good time, not a long time